Is there any RPG game without dungeons? Short Story: Isolation is no exception. Main dungeon mechanics already implemented, now I need to apply a ton of polish to make it shine or more like, make it dark and cold…
These underground chambers will have everything, that you expect in proper dungeon. Ground spikes – will tear your flesh, they are not hard to spot, but they are placed in such a way, that they will make your looting hard. Rotating spikes – they will come out of nowhere and disappear in darkness, be careful. Of course many gates will be locked, and the key is lost somewhere. Maybe one of the monsters took it. Every dungeon should have proper loot at the end, these dungeon are no different.
Checkout the devlog video to have a sneak peak to mechanics. This is early version. Everything will improve.
0 Comments