Today is the day. Finally, I’ve decided, that is enough of tweaking. The game is ready for release. So I created new builds, disabled all debug features, and uploaded to the app store for review.

The game is not finished. Games are never finished. They are just abanondoned. But there is always something to improve. I will make updates. I have a list of improvements I want to make. Add more quests, more storyline. Update and improve graphics.

For me, it is a huge sense of accomplishment. It is another milestone in the long road to the ultimate game. With each game, my game engine is improved. This game brought basic 3D graphics to my game. So now I can improve other systems, which were stagnated because I didn’t want them to be created for the 2D game engine.

Here is app preview video, that I created for the app store.

Categories: Devlog

Arunas Pangonis

Solo game developer. Creating game for Apple platforms using C++ and OpenGL.

0 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *