I’m always looking for ways to improve player experience. When I developed Traffic Brains 2 in the early stages some of the features were rushed. Now, when the game is released I have to improve on some aspects of the game.

One feature, that I received quite a few comments about is the spawner’s path visualization. Players have a hard time understanding where is what.

Those arrows are ok when there are not many spawners. But, when things get serious it is hard to see through that clutter…

I have changed the arrows to simple lines, with a little bit offset from each other.

Is it an improvement? What do you think? I find it easier to follow lines, than arrows in the previous version.

Categories: Devlog

Arunas Pangonis

Solo game developer. Creating game for Apple platforms using C++ and OpenGL.


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