Traffic Growth – new play mode

For the last couple of months, I have been working on a new gameplay mode. I was trying to solve the problem I have with large cities. When you start to play, there are so many traffic problems at the start. It is hard for the player to solve them all at once.

So I have tried to address this issue. I want to introduce all the traffic gradually. Players will have to adapt to the ever-increasing car count on the road and at the same time keep efficiency over a certain threshold.

I took some inspiration from the game Mini Motorways, where you begin with an almost empty map and it becomes more crowded over time.

Traffic Brains 2 coming to the Epic store on 2023 August 3

The date is set in stone. After many rejections, I have finally solved all the problems.

All the store rejection was not because of the game itself. Epic store does not automatically install all required redistributable dll packages and openAL sound library as Steam does. So it was a little bit tricky to figure out how to make the game playable on the systems, that do not have installed these packages.