Spawner path visualization
Crowded route arrows made busy maps hard to read. A new path display uses clearer lines to show where traffic is heading.
Read the storyThe development journal
What I’m building, what I’m learning, and the occasional thing that finally works. Notes from the studio since 2020.
Crowded route arrows made busy maps hard to read. A new path display uses clearer lines to show where traffic is heading.
Read the storyTraffic Brains 2 receives a tutorial update, helping players get to grips with the game’s traffic systems.
Read the storyPart three of the level editor preview focuses on creating a building for the city.
Read the storyThe second part of the level editor preview takes another look at making maps for Traffic Brains 2.
Read the storyThe first preview of the Traffic Brains 2 level editor, showing the tools behind the city maps.
Read the storyCandy Riot returns. A look at the rerelease and the work on one of the studio’s earlier games.
Read the storyA new Traffic Brains 2 trailer shows the latest gameplay changes and the city traffic simulation in action.
Read the storyTesting controlled and uncontrolled intersections, and asking when a simpler junction can keep traffic moving more effectively.
Read the storyA closer look at the pathfinding challenges behind Traffic Brains 2, with screenshots from the work in progress.
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