Dude, where is my road?
A development update on roads and the work needed to make the city’s traffic routes behave as expected.
Read the storyThe development journal
What I’m building, what I’m learning, and the occasional thing that finally works. Notes from the studio since 2020.
A development update on roads and the work needed to make the city’s traffic routes behave as expected.
Read the storyParking lots give cars a reason to keep travelling. A new update moves Traffic Brains 2 toward continuous traffic and a traffic-flow quality score.
Read the storyA closed road should change the route. A new mechanic lets players block streets and send cars along alternative paths.
Read the storyTraffic Brains 2 enters final testing. Replaying the levels uncovers the last bugs, while screenshots and preview videos prepare the game for release.
Read the storyTraffic Brains returns in 3D. The first working level is ready, and a new traffic simulation begins to take shape.
Read the storyShort Story: Trip is ready for App Store review. A new release marks another milestone for the games and the engine behind them.
Read the storyTurning a 2D engine into a 3D one brings unexpected challenges. This time: projecting world positions onto the screen for health bars and effects.
Read the storyA look at the Boring Engine and the Short Story games built on it, and the next steps in making a more capable game engine.
Read the storyWith Isolation released, it’s time to return to John and the Goat and bring the original game up to date with new quests, dungeons, and engine improvements.
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