Least fun part...
The game is almost finished. Now comes the less glamorous work: adding a few useful analytics events to understand where players get stuck.
Read the storyThe development journal
What I’m building, what I’m learning, and the occasional thing that finally works. Notes from the studio since 2020.
The game is almost finished. Now comes the less glamorous work: adding a few useful analytics events to understand where players get stuck.
Read the storyPreparing Isolation for its store page: capturing screenshots, recording gameplay, and putting together a 30-second preview trailer.
Read the storyFifteen hidden scrolls add more to Isolation than a collection counter. Each one reveals another small piece of the world’s story.
Read the storyIsolation gets a party system. Recruit other fighters, explore together, and let companions join the fight when danger gets close.
Read the storySpikes, locked gates, lost keys, and a reward at the end. Isolation’s dungeon systems are working, with atmosphere and polish still to come.
Read the storyDesigning daggers, swords, and hammers for Isolation, and finding a different pace and purpose for each weapon type.
Read the storyBuilding Isolation’s world map around nine regions, with a first walk through the terrain and a look at the places still taking shape.
Read the storyAn early look at Isolation’s dungeon mechanics: moving spikes, locked gates, and treasure chests, with development footage from the first working version.
Read the story